A WarioWare-style microgame frenzy that roasts everything wrong with today's AAA games: loot boxes, battle passes, day-one patches, premium currencies and that one guy in a suit who decides it all.
Survive dozens of absurd 5-second microgames, climb through Seasons 0 to 10, beat a boss every season, and finally face The Publisher himself. Every microtransaction in this game is fake. The rage is real.
Made by one indie dev in Québec with zero shareholders. Cuz why not.
Nice. Fast, dumb, 5-second challenges that parody every greedy trick in the industry.
Just like a live service game, except it actually ends. A boss waits at the end of every season.
The final boss. Real human. Real suit. Real disappointment in your spending habits.
Boss Rush, Endless and Roguelike modes, "locked" behind paywalls that cost exactly $0.
Unlock them all. No DLC required. We checked twice. Okay, once.
WordArt energy, wiggly sprites and in-game ads starring the dev riding a dolphin while drinking milk.
Beat the campaign? Cute. Now The Publisher wants more.
Replay Seasons 0 to 10 in a roguelike run where every step comes with a contract. Sign it and you get a sweet reward, plus a curse that twists the rules of the game.
No. Every microtransaction in the game is fake. The only real transaction is buying the game, and honestly, that's on you.
Only on purpose. Mostly. If you find a real bug, congrats, it's a feature now.
That's The Publisher. He's also the developer. It's complicated. He has a contract for that.
We'd love that! PlayStation, Xbox and Switch are on the wish list. Wishlisting on Steam helps convince The Publisher to approve the budget.
11 languages. Yes, eleven. Even Québécois, which is NOT the same as French.
Soon™. Wishlist it and Steam will tell you the second it drops.
It helps a tiny indie game get seen by the algorithm. Also The Publisher gets a bonus. He really needs a new tie.